<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Unity on Tiberiu Petre - Software Engineer</title><link>https://petretiberiu.dev/tags/unity/</link><description>Recent content in Unity on Tiberiu Petre - Software Engineer</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 21 Jan 2022 00:00:00 +0000</lastBuildDate><atom:link href="https://petretiberiu.dev/tags/unity/index.xml" rel="self" type="application/rss+xml"/><item><title>Developing a Ray Tracer Using Compute Shaders</title><link>https://petretiberiu.dev/posts/ray-tracer-compute-shaders/</link><pubDate>Fri, 21 Jan 2022 00:00:00 +0000</pubDate><guid>https://petretiberiu.dev/posts/ray-tracer-compute-shaders/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Originally published on &lt;a href="https://medium.com/@tiberiu.petre/developing-a-ray-tracer-using-compute-shaders-4b1db8fdb402"&gt;Medium&lt;/a&gt;, January 2022. Republished here with light edits — the original project&amp;rsquo;s source code no longer exists, only this write-up survived, so the code snippets below are described rather than shown.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;A ray-tracer is a rendering method that simulates light reflections, refractions and shadows. It follows a light path from a specific source and computes each pixel in the image to simulate the effect of the light.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Unity ray tracing image rendered with compute shaders." loading="lazy" src="https://cdn-images-1.medium.com/max/1024/1*kQl_ZtKoJaHyKCknYUidwA.png"&gt;&lt;/p&gt;</description></item></channel></rss>