<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Posts on Tiberiu Petre - Software Engineer</title><link>https://petretiberiu.dev/posts/</link><description>Recent content in Posts on Tiberiu Petre - Software Engineer</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 20 Aug 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://petretiberiu.dev/posts/index.xml" rel="self" type="application/rss+xml"/><item><title>Sovereign AI Nexus, Part 1: Starting Small, On Purpose</title><link>https://petretiberiu.dev/posts/sovereign-ai-nexus-01-starting-small/</link><pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate><guid>https://petretiberiu.dev/posts/sovereign-ai-nexus-01-starting-small/</guid><description>&lt;p&gt;I&amp;rsquo;ve had portfolio project ideas for Backend and AI Engineering before — written at different times, each answering the same question differently: do I position myself for a specific role, or build what I find interesting and let the résumé follow?&lt;/p&gt;
&lt;p&gt;None of them got built. Not because the ideas were bad — the architectures were actually fairly detailed — but because each one tried to prove too much at once: a backend split across multiple languages &amp;ldquo;to show I know them all,&amp;rdquo; telemetry, observability, multi-agent orchestration, all in the same first version. The kind of scope that feels good on paper and turns overwhelming right when you&amp;rsquo;d need to write the first line of code.&lt;/p&gt;</description></item><item><title>Sovereign AI Nexus, Part 2: What Broke While Scaffolding</title><link>https://petretiberiu.dev/posts/sovereign-ai-nexus-02-scaffolding/</link><pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate><guid>https://petretiberiu.dev/posts/sovereign-ai-nexus-02-scaffolding/</guid><description>&lt;p&gt;The first post in this series was about the decision — why I&amp;rsquo;m starting small, why the earlier project ideas never got built. This one is about the day I actually wrote code, and about what broke along the way — because almost nothing worked on the first try, and I think that part is more interesting than if it had gone perfectly.&lt;/p&gt;
&lt;h2 id="the-scaffold-itself"&gt;The scaffold itself&lt;/h2&gt;
&lt;p&gt;For the backend I used FastAPI and uvicorn, managed with &lt;code&gt;uv&lt;/code&gt; — fast, and about as simple as it gets to wire up: a &lt;code&gt;@app.get(path=&amp;quot;/&amp;quot;)&lt;/code&gt; decorator over the handler function. For the frontend, React and TypeScript, scaffolded with Vite.&lt;/p&gt;</description></item><item><title>Developing a Ray Tracer Using Compute Shaders</title><link>https://petretiberiu.dev/posts/ray-tracer-compute-shaders/</link><pubDate>Fri, 21 Jan 2022 00:00:00 +0000</pubDate><guid>https://petretiberiu.dev/posts/ray-tracer-compute-shaders/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Originally published on &lt;a href="https://medium.com/@tiberiu.petre/developing-a-ray-tracer-using-compute-shaders-4b1db8fdb402"&gt;Medium&lt;/a&gt;, January 2022. Republished here with light edits — the original project&amp;rsquo;s source code no longer exists, only this write-up survived, so the code snippets below are described rather than shown.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;A ray-tracer is a rendering method that simulates light reflections, refractions and shadows. It follows a light path from a specific source and computes each pixel in the image to simulate the effect of the light.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Unity ray tracing image rendered with compute shaders." loading="lazy" src="https://cdn-images-1.medium.com/max/1024/1*kQl_ZtKoJaHyKCknYUidwA.png"&gt;&lt;/p&gt;</description></item><item><title>EvoPASS — An Android Password Manager (2019, Retrospective)</title><link>https://petretiberiu.dev/posts/evopass-android-password-manager/</link><pubDate>Tue, 01 Oct 2019 00:00:00 +0000</pubDate><guid>https://petretiberiu.dev/posts/evopass-android-password-manager/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Retrospective note, written in 2026. Unlike the &lt;a href="https://petretiberiu.dev/posts/ray-tracer-compute-shaders/"&gt;ray tracer post&lt;/a&gt;, there&amp;rsquo;s no surviving Medium article or gist for this one — the source below is everything that&amp;rsquo;s left: a few CV bullet points from October 2019, no source code, no repository. Rather than let it disappear entirely, here&amp;rsquo;s what those bullet points describe.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;EvoPASS was a university project built during my Computer Science studies at Petroleum-Gas University of Ploiești — an Android password manager written in Kotlin.&lt;/p&gt;</description></item></channel></rss>