<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Tiberiu Petre — Software Engineer on Tiberiu Petre - Software Engineer</title><link>https://petretiberiu.dev/</link><description>Recent content in Tiberiu Petre — Software Engineer on Tiberiu Petre - Software Engineer</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 20 Aug 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://petretiberiu.dev/index.xml" rel="self" type="application/rss+xml"/><item><title>Sovereign AI Nexus</title><link>https://petretiberiu.dev/projects/sovereign-ai-nexus/</link><pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate><guid>https://petretiberiu.dev/projects/sovereign-ai-nexus/</guid><description>A small, self-hosted FastAPI + PostgreSQL + React platform for AI-assisted chat and generated artifacts — built incrementally, no metered API costs. Backend + AI Platform Engineering portfolio piece.</description></item><item><title>Sovereign AI Nexus, Part 1: Starting Small, On Purpose</title><link>https://petretiberiu.dev/posts/sovereign-ai-nexus-01-starting-small/</link><pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate><guid>https://petretiberiu.dev/posts/sovereign-ai-nexus-01-starting-small/</guid><description>&lt;p&gt;I&amp;rsquo;ve had portfolio project ideas for Backend and AI Engineering before — written at different times, each answering the same question differently: do I position myself for a specific role, or build what I find interesting and let the résumé follow?&lt;/p&gt;
&lt;p&gt;None of them got built. Not because the ideas were bad — the architectures were actually fairly detailed — but because each one tried to prove too much at once: a backend split across multiple languages &amp;ldquo;to show I know them all,&amp;rdquo; telemetry, observability, multi-agent orchestration, all in the same first version. The kind of scope that feels good on paper and turns overwhelming right when you&amp;rsquo;d need to write the first line of code.&lt;/p&gt;</description></item><item><title>Sovereign AI Nexus, Part 2: What Broke While Scaffolding</title><link>https://petretiberiu.dev/posts/sovereign-ai-nexus-02-scaffolding/</link><pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate><guid>https://petretiberiu.dev/posts/sovereign-ai-nexus-02-scaffolding/</guid><description>&lt;p&gt;The first post in this series was about the decision — why I&amp;rsquo;m starting small, why the earlier project ideas never got built. This one is about the day I actually wrote code, and about what broke along the way — because almost nothing worked on the first try, and I think that part is more interesting than if it had gone perfectly.&lt;/p&gt;
&lt;h2 id="the-scaffold-itself"&gt;The scaffold itself&lt;/h2&gt;
&lt;p&gt;For the backend I used FastAPI and uvicorn, managed with &lt;code&gt;uv&lt;/code&gt; — fast, and about as simple as it gets to wire up: a &lt;code&gt;@app.get(path=&amp;quot;/&amp;quot;)&lt;/code&gt; decorator over the handler function. For the frontend, React and TypeScript, scaffolded with Vite.&lt;/p&gt;</description></item><item><title>About this blog</title><link>https://petretiberiu.dev/about/</link><pubDate>Wed, 19 Aug 2026 00:00:00 +0000</pubDate><guid>https://petretiberiu.dev/about/</guid><description>&lt;p&gt;This site is written by me, but not entirely without help.&lt;/p&gt;
&lt;p&gt;The articles here — project retrospectives, technical write-ups — are drafted with AI assistance (currently Claude): I give it the source material (code, old CVs, notes, conversation), it researches, structures, and drafts the prose, and I review, correct, and edit before anything gets published. That&amp;rsquo;s a different relationship than spell-check or grammar cleanup on something I wrote first — the wording itself is usually AI-drafted, not human-typed-then-polished.&lt;/p&gt;</description></item><item><title>Developing a Ray Tracer Using Compute Shaders</title><link>https://petretiberiu.dev/posts/ray-tracer-compute-shaders/</link><pubDate>Fri, 21 Jan 2022 00:00:00 +0000</pubDate><guid>https://petretiberiu.dev/posts/ray-tracer-compute-shaders/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Originally published on &lt;a href="https://medium.com/@tiberiu.petre/developing-a-ray-tracer-using-compute-shaders-4b1db8fdb402"&gt;Medium&lt;/a&gt;, January 2022. Republished here with light edits — the original project&amp;rsquo;s source code no longer exists, only this write-up survived, so the code snippets below are described rather than shown.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;A ray-tracer is a rendering method that simulates light reflections, refractions and shadows. It follows a light path from a specific source and computes each pixel in the image to simulate the effect of the light.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Unity ray tracing image rendered with compute shaders." loading="lazy" src="https://cdn-images-1.medium.com/max/1024/1*kQl_ZtKoJaHyKCknYUidwA.png"&gt;&lt;/p&gt;</description></item><item><title>Cindy's Adventures — Spiders in Australia</title><link>https://petretiberiu.dev/projects/game-off-2021/</link><pubDate>Tue, 02 Nov 2021 00:00:00 +0000</pubDate><guid>https://petretiberiu.dev/projects/game-off-2021/</guid><description>A Game Off 2021 jam entry — an action-adventure chapter where a spell-casting sorceress fights off a spider infestation in rural Australia, built solo in Unreal Engine within the jam&amp;rsquo;s one-month window.</description></item><item><title>COVID-19 Predictors</title><link>https://petretiberiu.dev/projects/covid19-predictors/</link><pubDate>Tue, 12 Oct 2021 00:00:00 +0000</pubDate><guid>https://petretiberiu.dev/projects/covid19-predictors/</guid><description>Two coursework predictors for COVID-19 case trends — a neural network compared against ARIMA and Prophet in one, a scikit-learn regression model reframed as OHLC-style candles in the other.</description></item><item><title>EvoAgents</title><link>https://petretiberiu.dev/projects/evoagents/</link><pubDate>Tue, 12 Oct 2021 00:00:00 +0000</pubDate><guid>https://petretiberiu.dev/projects/evoagents/</guid><description>AI framework using behavior trees for NPC decision-making — an action-adventure game with procedurally generated terrain, built as a bachelor&amp;rsquo;s thesis.</description></item><item><title>InfoTest</title><link>https://petretiberiu.dev/projects/infotest/</link><pubDate>Tue, 12 Oct 2021 00:00:00 +0000</pubDate><guid>https://petretiberiu.dev/projects/infotest/</guid><description>HackerRank-style code evaluation platform — Python-based evaluator, Laravel/PHP/MySQL backend, Dockerized. Applied, academic-scope SQL/backend experience.</description></item><item><title>Optimization Algorithms for Camera Coverage</title><link>https://petretiberiu.dev/projects/optimization-camera-coverage/</link><pubDate>Tue, 12 Oct 2021 00:00:00 +0000</pubDate><guid>https://petretiberiu.dev/projects/optimization-camera-coverage/</guid><description>Comparing Hill Climbing (with and without retrace) against Simulated Annealing for maximizing three ceiling cameras&amp;rsquo; coverage area — Simulated Annealing won.</description></item><item><title>GrilaTV</title><link>https://petretiberiu.dev/projects/grilatv/</link><pubDate>Wed, 05 Feb 2020 00:00:00 +0000</pubDate><guid>https://petretiberiu.dev/projects/grilatv/</guid><description>Relational database design and normalization for a TV-guide domain, redocumented across two semester iterations, Dockerized deployment. Applied, academic-scope schema-design experience.</description></item><item><title>EvoCMS</title><link>https://petretiberiu.dev/projects/evocms/</link><pubDate>Sun, 02 Feb 2020 00:00:00 +0000</pubDate><guid>https://petretiberiu.dev/projects/evocms/</guid><description>A Laravel 6 content-management system built around a plugin/theme architecture — service-provider-based plugins and swappable themes instead of hardcoded features.</description></item><item><title>EvoPASS — An Android Password Manager (2019, Retrospective)</title><link>https://petretiberiu.dev/posts/evopass-android-password-manager/</link><pubDate>Tue, 01 Oct 2019 00:00:00 +0000</pubDate><guid>https://petretiberiu.dev/posts/evopass-android-password-manager/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Retrospective note, written in 2026. Unlike the &lt;a href="https://petretiberiu.dev/posts/ray-tracer-compute-shaders/"&gt;ray tracer post&lt;/a&gt;, there&amp;rsquo;s no surviving Medium article or gist for this one — the source below is everything that&amp;rsquo;s left: a few CV bullet points from October 2019, no source code, no repository. Rather than let it disappear entirely, here&amp;rsquo;s what those bullet points describe.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;EvoPASS was a university project built during my Computer Science studies at Petroleum-Gas University of Ploiești — an Android password manager written in Kotlin.&lt;/p&gt;</description></item><item><title>Console Maze Generator</title><link>https://petretiberiu.dev/projects/maze-generating/</link><pubDate>Fri, 22 Feb 2019 00:00:00 +0000</pubDate><guid>https://petretiberiu.dev/projects/maze-generating/</guid><description>A randomized depth-first-search maze generator, animated live in a Windows console, with Dijkstra&amp;rsquo;s algorithm tracing the shortest path once generation finishes.</description></item></channel></rss>